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International Professional Diploma Program - Game Design

International Professional Diploma in Game Design

DURATION: 1 year
NUMBER OF SEATS: 5
ELIGIBILITY: + 2 or equivalent and NICC Entrance Exam pass (Aptitude Test + Portfolio Evaluation + Interview)
PROGRAM FEES: Rs.2,55,500/-

ABOUT THE PROGRAM
1) International Graduate Diploma In Game Design - NICC is a Member-Affiliate of ELIA, The European League of Institutes of the Arts. NICC teaching curriculum is in accordance with international standards, and its students are accepted around the globe for higher education in the world's most elite Design Colleges. This Diploma with the Portfolio it provides, is the platform to elite careers with Indian Industries & MNCs.
For more details of National & International validity of qualifications and their significance, please see the Affiliations page.


PROGRAM DESCRIPTION
Academic year at NICC is divided into semesters, which are further divided into academic quarters. Every quarter consists of lecture periods and lecture + project periods, during which students are engaged in projects which are a direct opportunity of applying what is taught and learned in a given quarter. Evaluation, therefore, takes place four times in a year, at the end of each quarter. This structure helps students to systematically build their portfolio of work, as the first prerequisit to enter the professional market.
The program provides close interaction and guidance through theory lectures, practical assignments, and projects, all of which build a quality portfolio of work at the end of the program, empowering the student to achieve preferential entry to the job market.
The program is designed to train and guide you on the various phases and processes of what goes into making a game be it 2D or 3D from concept to final output. Unity 3D will not only be taught as a mere tool to create games, but more on how to harness the power of the game engine to do real time Industrial simulations as well as Architectural visualizations.

The academic year is divided into semesters, which are further divided into academic quarters. Every quarter consists of lecture periods and lecture + project periods, during which students are engaged in projects which are a direct opportunity of applying what is divided and learned in a given quarter. Evaluation, therefore, takes place four times in a year, at the end of each quarter. This structure helps students to systematically build their portfolio of work, as the first prerequisite to enter the professional market.

Semester 1 & 2
  • Game Theory - Understanding what is a Game and Game Mechanics
  • Game Production Cycles and Process
  • Pre-Production - Pitch Document and Detailed Design Documents
  • Game Mockup Design
  • 2D Game Asset Creation
  • Prototyping a Flash game
  • Programming Fundamentals - Basics for Interactivity
  • Introduction to 3D
  • Modeling Low poly game assets in Lightwave
  • Introduction to Unity3D
  • Understanding Physics in Game Engine
  • Animations and Mecanim in Unity 3D
  • Level Design in Unity3D
  • Lighting and Shading Principles
  • Game Programming in Unity3D
  • Game Optimization
  • Game Deployment and Unity Services
Specializations
  • Level Designer
  • Asset Modeler / Game Artist
  • Game Programmer
  • Concept Artist

PLACEMENT
Internships and job placements are on individual basis provided to deserving students with Architecture / Design firms and Game Development Studios.